Being a Fly on the Wall is Almost Possible

This is exciting: scientists at the University of California, Berkeley, have finally been able to “cloak” three-dimensional objects so that they basically appear invisible.  A report on Yahoo! News explains that “people can see objects because they scatter the light that strikes them, reflecting some of it back to the eye. Cloaking uses materials, known as metamaterials, to deflect radar, light or other waves around an object, like water flowing around a smooth rock in a stream.”  I know I’d definitely be in the market for one of these!

Comments (2)

Ingrid Needs … Sleep, I Think

Rules: Google “Your name needs” and describe the first ten results.

1. Ingrid needs … some help.

2. Ingrid needs … to write her book and help with the movie and kindly DISAPPEAR!

3. Ingrid needs … OUR help, she needs YOUR help.

4. Ingrid needs … data from the model RVAR variable.

5. Ingrid needs … YOU!!!

6. Ingrid needs … to practise her “discernmetnalist” gift that seems to have been waining.

7. Ingrid needs … the flyers a week from Monday to put in the Del. Mar Times.

8. Ingrid needs … to learn not to fall over. <- my favorite

9. Ingrid needs … to take some time to recover.

10. Ingrid needs … to first select the Identify tool located to the left of the map.

Comments

The Top 10 PC Games That Shaped My Youth

10. Quake (id Software)

QuakeThe dominance of the first-person shooter began in 1996 with the release of Quake, and with it came the wonders of online gaming. The single-player story consists of a government teleportation experiment gone horribly awry, in which hordes of deadly foes break through a portal and destroy everybody but you. The game’s graphics and music - the latter composed by Trent Reznor of Nine Inch Nails - were unmatched by any other at the time, even id Software’s own Doom series, and paved the way for a lucrative set of games that included Quake II, Quake III Arena, Quake 4, and Enemy Territory: Quake Wars.

9. Duke Nukem 3D (3D Realms)

Duke Nukem 3DI was first attracted to the Duke Nukem games simply because the lead character was just so f-ing cool. Yet another first-person shooter on this list, the game was released the same year as Quake but was entirely different in its look and feel; where Quake was dark, bloody, and rough, Duke Nukem was colorful, bloody, and, to a certain extent, amusing as hell. A game that allows you to have a weapon that shrinks enemies to the size of Barbie dolls is absolutely good for hours of fun.

8. Jedi Knight: Dark Forces II (LucasArts)

Jedi KnightWhile never a Star Wars geek, I was drawn to Jedi Knight for a number of reasons: a) the positive sneak peeks that kept showing up in the gaming magazines I read, b) the respect and trust I had for LucasArts, and c) the online gaming capabilities. With the help of my Diamond Monster 3D graphics card, the game took up a good number of hours of my teenage years, less so for its single-player storyline than for the multiplayer fun that included capture-the-flag, team games, and deathmatches. Of course, cheating was prevalent in these multiplayer games - unlike others, Jedi Knight had no fix for that - and the old-school servers could barely handle the load, but if you could get beyond the lag and you had a blazing-fast 56k modem, you were good to go.

7. Grim Fandango (LucasArts)

Grim FandangoContinuing on my path of “LucasArts, rah, rah, rah!” (as five of the ten games listed here were created by that company), when I first saw the screenshots for Grim Fandango I was absolutely floored. Released in 1998, the game had probably the most beautiful cartoon graphics I had ever seen. Based on the Mexican concept of Día de los Muertos, the tone of the entire game is inherently dark with a humorous twist. I honestly spent hours upon hours working my way through the game, and its intricate puzzles and captivating storyline had me hooked all the way through.

6. Monkey Island 2: LeChuck’s Revenge (LucasArts)

Monkey Island 2Though I was only eight when Monkey Island 2 was released, I managed to rediscover it in my early ‘teens. You play Guybrush Threepwood, a swashbuckling young stud who’s on a search for both a treasure (the Big Whoop) and the girl of your dreams, only to be interrupted by the resurrection of your old foe, the infamous pirate LeChuck. Hysterically funny, verging on rude, Monkey Island 2 hosts a wealth of pop-culture quotes, tough puzzles, and lovable characters that led me to play the game time and again, long after I’d beaten it for the first time.

5. Half-Life (Sierra Entertainment, Valve Software)

Half-LifeIn 1998, probably the best first-person shooter was released, and the gaming world was never going to be the same. Half-Life was the most talked-about game in a decade, and while it lacked the traditional level structure of past games like Doom and Duke Nukem 3D (you simply keep playing in kind of a continuous way, moving from one place to the next at your own pace), the entertainment value never faltered. Gorgeous to look at, mind-blowing to listen to, and difficult but manageable to play, Half-Life is likely to be seen as the grandfather of many of the great shooters of today.

4. Wolfenstein 3D (id Software)

Wolfenstein 3DIn addition to being the first popular first-person shooter, Wolfenstein 3D was also one of the first examples of viral marketing gone totally right. Released as shareware, the game’s popularity flourished with the ease of copying the game; additionally, in 1994 Wolfenstein was banned in Germany for its use of the Nazi Swastika and anthem. The publicity didn’t stop there: when Wolfenstein was released for Super NES, the cartoon blood was replaced with sweat, and the guard dogs in the game were removed due to animal-rights activists protesting about, well, shooting cartoon animals. *pause* Anyway. With Wolfenstein constantly making headlines, the game maintained its popularity throughout the 1990s and has spawned a few sequels, with the next in the series under development now for PC, XBox 360, and Playstation 3.

3. Maniac Mansion: Day of the Tentacle (LucasArts)

Day of the TentacleI have to give a shout-out to DoTT, especially since I rediscovered the wonders of this point-and-click adventure game recently when I bought the original on eBay. The sequel to 1987’s creepy Maniac Mansion, DoTT involves a trio of friends attempting to save the world from domination by the oversized, angry Purple Tentacle with the use of a time machine. In typical LucasArts adventure game fashion, the game is chock-full of humorous, illogical puzzles involving, at times, key characters from colonial America - George Washington, Betsy Ross, Ben Franklin, et cetera. Though the game itself is rather short, the creativity you need to use to get through each part of the game is extraordinary, and DoTT remains to this day my favorite adventure game ever.

2. Sid Meier’s Civilization (MicroProse)

CivilizationMy dad brought this home for me one day when I was twelve, and I have yet to find another game so engrossing that I can easily lose four hours at one time playing it. A single-player, turn-based strategy, Civilization offers you the opportunity to build an empire while competing with two to six other civilizations for wealth, knowledge, military prowess, and technology. The game developed into further releases, including CivNet, the online version, as well as Civilizations II, III, IV, and, most recently, Revolution, which I finally purchased after futile attempts to get it at my local Best Buy - it kept selling out.

1. Outlaws (LucasArts)

OutlawsIf any game influenced my career path, it was the first person shoot-’em-up Outlaws. Forever a fan of Westerns, the release of Outlaws took up all of my (rare) free time because of its addictive single-player storyline, the thrill of online play and the close-knit nature of its online community, and, of course, the creation of Outlaws Unleashed, a site I created to be the de facto resource for Outlaws players and which was featured in the unfortunately now-defunct PC Games Magazine.

Comments (4)

Mommy … Er, Daddy?

Thomas Beatie, Pregnant Man9-pound, 5-ounce Susan Juliette Beatie was born a few weeks ago. That name likely means nothing to you. But it means a whole helluva lot for Thomas Beatie, the man who gave birth to her.

In case you haven’t yet heard the story - and that would be surprising, given that it’s been a feature in many magazines, newspapers, and TV shows - Thomas Beatie was born a woman, but legally became a man ten years ago, opting for top surgery (removal of the breasts) and testosterone treatments. He did not, however, mess around at all with his reproductive organs because he knew he wanted to have a child one day.

“It’s not a male or female desire to have a child. It’s a human desire,” Beatie said in an interview on Oprah. And after a perfectly normal pregnancy, Beatie got his wish.

Of course, something like this is bound to spark off huge debates about “naturalness” and morality. Take a look at some of the comments I’ve found:

“I think if he wanted to have a baby, he should have stayed a woman, this is nothing but, a drama queen wanting attention. What is this going to prove to his unborn child?”

“This is not a man, it is a woman who is pretending to be a man. She has a vagina, not a penis or any facsimile there of, she cannot produce sperm she is a woman who wants to look like a man.”

“THIS IS STILL BIOLOGICALLY A WOMAN!!! SHE still has her womanly parts!! If this person wanted to truly be a man SHE would have had the complete sex change.”

“The person in question is very much a FEMALE, with female reproductive organs in place. So nothing much worth making a noise…. Females do get pregnant…. don’t they ?”

And, straight from the MSNBC newsroom: “I’m gonna be sick. I am going to be sick … If he’s the mother, who’s the father?” and “That was not only stupid and useless, but, quite frankly, disgusting.”

I’m not going to lie: it’s extremely difficult to find any positive quotes about this except from the parents themselves and, well, Oprah.

Now, from my perspective, as a supporter of the whole gay marriage/parenting thing, I have no doubt that Beatie and his wife (as they are legally married as a man and a woman) have the potential to be wonderful parents. However, I’m wondering how this is going to affect the gay parenting movement in the long run. I’m also a little confused as to how a woman who feels as though she is inherently a man, and has gone through lengths to create a pseudo-masculine body and become legally recognized as a male, considers giving birth to a child as not having any effect on her supposed male inclinations. Men - that is, men who were born male - do not naturally have a supposed need to carry and give birth to children; at least, this is the case with every man I have known.

I don’t know; I guess I’m just a little befuddled by this whole thing. I’m glad the child is healthy and that the parents are ecstatic about the new addition to their family, and, contrary to many right-wing fanatics, I’m sure the child will grow up and mature into a properly-functioning adult, but even in this relatively open-minded era, this all seems a bit too ‘out there,’ even for me.

Comments

Roughing It in Dixie

Some months ago, my mother changed her mind about having a family reunion in Sweden when she found that my aunt, who is Vietnamese and married to my mom’s brother, couldn’t get a visa to go over there with her kids. Instead, she booked five cabins at Douthat State Park in central Virginia, a place I’d never heard of but which has been rated (apparently) in the top ten of all state parks in the country.

Unfortunately, due to the nature of my work at the moment, I was only able to make it down there by midday on Friday - and the reservation was up Saturday at 10am. So I hightailed it down to northern Virginia Thursday night, woke up bright and early to a phone call from our CEO (thankfully my alarm was set to go off five minutes later - all part of the job, anyway), and grabbed my cousin for the 200-mile drive down to Millboro.

I spent all the rest of the day swimming, canoeing, and acquiring a rather painful sunburn on my back. We completed the evening with a campfire and s’mores, and you know what? It was perfect. Especially because absolutely no one there got cell reception.

I love stuff like this. It reminds me of my youth, when, every year for ten years, we would spend at least a month of the summer at our family house in Sweden. Even without indoor plumbing, it was an unbelievable experience with swimming, fishing, boating, eating crayfish, and playing guitar and singing late into the night - after all, it’s Sweden in the summertime. It doesn’t get dark, and that’s just cool.

Douthat State Park

Comments

Next entries » · « Previous entries